#include "HowToPlay.h"


HowToPlay::HowToPlay() {
}


HowToPlay::~HowToPlay() {
}

void HowToPlay::Initialize(sf::RenderWindow* window) {
	m_renderWindow = window;

	HelpTexture.loadFromFile("bilder/Menu/Help.png");
	HelpSprite.setTexture(HelpTexture);


}
void HowToPlay::Update(sf::Vector2i mousePos) {
	m_mousePos = mousePos;

	m_renderWindow->draw(HelpSprite);


}
void HowToPlay::Cleanup() {
}